////////////////////////////////////////////////////////////////////////////////
// Z-Day Project File                                                         //
// -------------------------------------------------------------------------- //
// Filename:   /entities/weapons/weapon_huntingshotgun/shared.lua             //
// Type:       Shared                                                         //
// Contents:   "Hunting Shotgun" SWEP.                                        //
////////////////////////////////////////////////////////////////////////////////

if ( SERVER ) then
	AddCSLuaFile( "shared.lua" )
	SWEP.HoldType				= "shotgun"
end

SWEP.Base						= "weapon_zd_base"

SWEP.ViewModel					= "models/weapons/v_huntingshotgun.mdl"
SWEP.WorldModel					= "models/weapons/w_huntingshotgun.mdl"

SWEP.Weight						= 5
SWEP.GunSmoke					= true
SWEP.ShowIndividualRounds		= true

SWEP.Primary.Sound				= Sound( "weapon/huntingshotgun/hsg_fire.wav" )
SWEP.Primary.Recoil				= 8
SWEP.Primary.Damage				= 12
SWEP.Primary.NumShots			= 16
SWEP.Primary.Cone				= 0.10
SWEP.Primary.ClipSize			= 7
SWEP.Primary.Delay				= 0.8
SWEP.Primary.DefaultClip		= 7
SWEP.Primary.Automatic			= false
SWEP.Primary.Ammo				= "Buckshot"
SWEP.Primary.NoCone				= true

SWEP.Secondary.ClipSize			= -1
SWEP.Secondary.DefaultClip		= -1
SWEP.Secondary.Automatic		= false
SWEP.Secondary.Ammo				= "none"

SWEP.IronSightsPos 				= Vector( 3, -5, 2 )
SWEP.IronSightsAng				= Vector( 0, 0, 0 )

SWEP.SafetyPos					= Vector(-3.4422, 0, -1.834)
SWEP.SafetyAng					= Vector(-21.3077, -58.9484, 23.6268)


SWEP.KillString1             = "killed"
SWEP.KillString2             = "with his hunting shotgun"

SWEP.Mode					= WEAPON_SHOTGUN

if ( CLIENT ) then
	SWEP.ViewModelFOV		= 62
end
